I’m a product designer, prototyper, and lifelong learner.
![](https://freight.cargo.site/t/original/i/de70361d9823dd663006b7a7a63243ee2e6b27bc7358b658b63f90592db15431/paper-1-1.jpg)
![](https://freight.cargo.site/t/original/i/409b9b96d041a9d6d34d4a9458b496015b11b9addba8a22b1ac9986f841214bf/paper-2-1.jpg)
![](https://freight.cargo.site/t/original/i/ee3fa92e0f21526e05b7b881a031e96edffe9552b77fcdae75d1638a8a4e173d/paper-4.jpg)
![](https://freight.cargo.site/t/original/i/b22a91511a1eada2cf474eee0905e7bc4704f2ec9203a5c357379962f8dd89fb/paper-6.jpg)
Paper by FiftyThree (now called Paper by WeTransfer) is an iPad app for drawing and writing.
I collaborated with a design co-founder on the ink UX, defining how touch gestures get turned into marks as one draws in real time. I worked directly in code to manifest designs, turning jagged touch data from the iPad 1 into smooth, continuous lines that looked good and felt expressive.
FiftyThree shipped my prototype ink engine in version one. The app won an Apple Design Award in 2012. My code was eventually rewritten by proper engineers.
I also worked on UX for Paper’s tool palette and color mixer.
︎ Wireframing
︎ Prototyping javascript
I collaborated with a design co-founder on the ink UX, defining how touch gestures get turned into marks as one draws in real time. I worked directly in code to manifest designs, turning jagged touch data from the iPad 1 into smooth, continuous lines that looked good and felt expressive.
FiftyThree shipped my prototype ink engine in version one. The app won an Apple Design Award in 2012. My code was eventually rewritten by proper engineers.
I also worked on UX for Paper’s tool palette and color mixer.
︎ Wireframing
︎ Prototyping javascript