I’m a product designer, prototyper, and lifelong learner.







I’m a product designer, prototyper, and lifelong learner.




I was a Principal Designer in an incubation team at Office. My work was about helping you achieve more when you can’t see or touch a screen.

My roles ranged from doing research with the blind to brainstorming to prototyping haptic and voice solutions to shipping this work to product teams.

︎ Design  
︎ Research & Ethnography
︎ Prototyping  Swift, React, SSML, audio, Microsoft Graph
︎ Psychology  Getting information into a person’s brain through spoken language and sound
︎ Strategy  Finding ways to impact many products (not just one)
︎ PM  Writing explainers, whitepapers, spreadsheets, and other materials to help product teams adapt our learnings



FiftyThree was looking at smart whiteboards as a possible category for our next hardware product. I wondered how remote workers might interact with a physical whiteboard. So I made this web-only prototype to provoke thought among members of the product team.

Figma and Miro shipped similar web experiences years later, which I take as validation.

︎ Design
︎ Prototyping  React, Firebase




I was a Principal Designer at an a16z-funded startup called FiftyThree. Following its successful first hardware product, Pencil, we set out to create a new stylus called Pen.

I owned the scenarios in which you might use Pen’s pushbutton encoder alongside a screen. I prototyped use cases to identify hero moments that we’d want to enable, impacting the manufacturing stack: from industrial design to encoder spec to firmware spec.

In hardware, it’s important to get these things right from the start...we can’t update atoms as easily as we can bits.

My work also broadened Pen’s potential audience beyond users of 53’s iOS app, Paper.

︎ Hardware/Software UX Design
︎ Research 
︎ Strategy
︎ Prototyping  Arduino, p5, swift, bluetooth



Cartoonist explores what a choose your own adventure comic book might look like.

Reading print-first comics on mobile is awful. Art rarely fills the screen, and hand-lettered text is often illegible. A mobile-first approach resolves these problems, and reveals new possibilities for story—in particular, branching narrative.

I also made a web content editor to write in branches.

︎ Design
︎ Prototyping  Swift, AngularJS



I made a polling app called A/B. It lets people ask open ended questions with an A or B answer:

Which job should I take? Where should I live next? Which dress suits me?

In A/B, consumers get 2nd opinions about decisions they might make, and the system gets interest data on things like products and places. The app was a finalist in the FastCoLabs & Target Retail Accelerator in 2013.

︎ Design
︎ Data visualization
︎ User research  ran small beta test
︎ Prototyping  Objective-C

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Many thanks for your kind attention!