I’m a product designer, prototyper, and lifelong learner.
An art installation that uses the language of video games to let one wander through a 3D labyrinth constructed from one's own scanned fingerprint. Exhibited at Yerba Buena Center for the Arts in 2003, Pond Gallery in 2004, and on the KQED television show, Spark, in 2004.
︎ UX
︎ Data visualization
︎ Engineering processing, c++, opengl
︎ Shipping
The team:
Amy Franceschini, art director
Michael Swaine, built this crazy device
I figured out how to manifest the rest
︎ UX
︎ Data visualization
︎ Engineering processing, c++, opengl
︎ Shipping
The team:
Amy Franceschini, art director
Michael Swaine, built this crazy device
I figured out how to manifest the rest