I’m a product designer, prototyper, and lifelong learner.
I learned to play guitar in recent years, and wrote a tool to help me understand how scales land on the fretboard, no matter what tuning I’m in.
I used this to compose the first three tracks on this EP.
︎ Lifelong learning
︎ Becoming competent quickly
︎ Data visualization Javascript, React
I used this to compose the first three tracks on this EP.
︎ Lifelong learning
︎ Becoming competent quickly
︎ Data visualization Javascript, React
I made a polling app called A/B. It lets people ask open ended questions with an A or B answer:
Which job should I take? Where should I live next? Which dress suits me?
In A/B, consumers get 2nd opinions about decisions they might make, and the system gets interest data on things like products and places. The app was a finalist in the FastCoLabs & Target Retail Accelerator in 2013.
︎ Design
︎ Data visualization
︎ User research ran small beta test
︎ Prototyping Objective-C
Which job should I take? Where should I live next? Which dress suits me?
In A/B, consumers get 2nd opinions about decisions they might make, and the system gets interest data on things like products and places. The app was a finalist in the FastCoLabs & Target Retail Accelerator in 2013.
︎ Design
︎ Data visualization
︎ User research ran small beta test
︎ Prototyping Objective-C
I plotted my design career on two axes: happiness on the vertical, length of engagement on the horizontal. According to the data, I was happiest working on independent ventures and medium-term freelance opportunities that let me operate freely.
︎ Data visualization
︎ Data visualization
I was once a research fellow at MIT, where I worked with data scientists to investigate people patterns in cities, using geo-tagged flickr photos as a data source. I wrote custom dataviz tools to find patterns.
One output of this work was an exhibition of tourism patterns in Spain.
︎ Engineering Processing, Java, Modest Maps, Google Maps
One output of this work was an exhibition of tourism patterns in Spain.
︎ Engineering Processing, Java, Modest Maps, Google Maps
An art installation that uses the language of video games to let one wander through a 3D labyrinth constructed from one's own scanned fingerprint. Exhibited at Yerba Buena Center for the Arts in 2003, Pond Gallery in 2004, and on the KQED television show, Spark, in 2004.
︎ UX
︎ Data visualization
︎ Engineering processing, c++, opengl
︎ Shipping
The team:
Amy Franceschini, art director
Michael Swaine, built this crazy device
I figured out how to manifest the rest
︎ UX
︎ Data visualization
︎ Engineering processing, c++, opengl
︎ Shipping
The team:
Amy Franceschini, art director
Michael Swaine, built this crazy device
I figured out how to manifest the rest