I’m a product designer, prototyper, and lifelong learner.
Vellum was a simple, expressive drawing app for the iPhone (and later iPad). The app explored digital grit—by consciously not enabling anti-aliasing, I hoped to deepen users’ connection with the pixels.
︎ UX
︎ User research Gathered feedback from production users
︎ Prototyping
︎ Engineering Objective-C, OpenGL, Javascript
︎ Shipping
︎ UX
︎ User research Gathered feedback from production users
︎ Prototyping
︎ Engineering Objective-C, OpenGL, Javascript
︎ Shipping