I’m a product designer, prototyper, and lifelong learner.
I was a Principal Designer in an incubation team at Office. My work was about helping you achieve more when you can’t see or touch a screen.
My roles ranged from doing research with the blind to brainstorming to prototyping haptic and voice solutions to shipping this work to product teams.
︎ Design
︎ Research & Ethnography
︎ Prototyping Swift, React, SSML, audio, Microsoft Graph
︎ Psychology Getting information into a person’s brain through spoken language and sound
︎ Strategy Finding ways to impact many products (not just one)
︎ PM Writing explainers, whitepapers, spreadsheets, and other materials to help product teams adapt our learnings
My roles ranged from doing research with the blind to brainstorming to prototyping haptic and voice solutions to shipping this work to product teams.
︎ Design
︎ Research & Ethnography
︎ Prototyping Swift, React, SSML, audio, Microsoft Graph
︎ Psychology Getting information into a person’s brain through spoken language and sound
︎ Strategy Finding ways to impact many products (not just one)
︎ PM Writing explainers, whitepapers, spreadsheets, and other materials to help product teams adapt our learnings
I made a polling app called A/B. It lets people ask open ended questions with an A or B answer:
Which job should I take? Where should I live next? Which dress suits me?
In A/B, consumers get 2nd opinions about decisions they might make, and the system gets interest data on things like products and places. The app was a finalist in the FastCoLabs & Target Retail Accelerator in 2013.
︎ Design
︎ Data visualization
︎ User research ran small beta test
︎ Prototyping Objective-C
Which job should I take? Where should I live next? Which dress suits me?
In A/B, consumers get 2nd opinions about decisions they might make, and the system gets interest data on things like products and places. The app was a finalist in the FastCoLabs & Target Retail Accelerator in 2013.
︎ Design
︎ Data visualization
︎ User research ran small beta test
︎ Prototyping Objective-C
Interaction design and prototyping for Courier. I led the design and prototyping of the "ink" experience — that is, the experience of writing and drawing on a pen-sensitive screen — among other things.
︎ UX Wireframes
︎ User research design validation
︎ Prototyping Processing
︎ UX Wireframes
︎ User research design validation
︎ Prototyping Processing
Vellum was a simple, expressive drawing app for the iPhone (and later iPad). The app explored digital grit—by consciously not enabling anti-aliasing, I hoped to deepen users’ connection with the pixels.
︎ UX
︎ User research Gathered feedback from production users
︎ Prototyping
︎ Engineering Objective-C, OpenGL, Javascript
︎ Shipping
︎ UX
︎ User research Gathered feedback from production users
︎ Prototyping
︎ Engineering Objective-C, OpenGL, Javascript
︎ Shipping
As a contractor at Local Projects, I wrote software for a Google Maps application that runs on a set of touch-responsive, object-aware tables at the NYC Visitor Information Center.
I was later commisioned directly by NYC & Co to revisit the project to simplify the original project and work on standard off-the-shelf touchscreens.
︎ UX
︎ User research design validation
︎ Engineeringactionscript, Adobe Flex, TUIO, iterative prototyping, Google Maps, running a local maps tile server
︎ Shipping
I was later commisioned directly by NYC & Co to revisit the project to simplify the original project and work on standard off-the-shelf touchscreens.
︎ UX
︎ User research design validation
︎ Engineeringactionscript, Adobe Flex, TUIO, iterative prototyping, Google Maps, running a local maps tile server
︎ Shipping